Deep Sea Artisan
WATER 1

Deep Sea Artisan

  • Archetype:
  • Deep Sea

  • ATK:
  • 0

  • DEF:
  • 500

  • View:
  • 3190




If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
56± 8/ 100
Power Score
Intrinsic 55
Deck 56

Deep Sea Artisan — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 55 · Deck: 56 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion

Why it scores here

Deep Sea Artisan is a Level 1 WATER body whose value is a self-Special-Summon trigger: it mills the top card of the Deck as a cost and then revives a Level 4 or lower WATER monster from the GY with its effects negated, so the revived monster is a body rather than a working effect. Its reveal effect is information only and gives no interaction. The score is driven by accessibility (it is in all 150 sampled decks and is searchable through WATER effects) and deck-building cost (1 copy typical, no garnet). High stats or the revive's Level cap did not earn points on their own; the negation caps what it converts into.

Axis scores

Axis Score Evidence
Accessibility 62 Present in all 150 sampled decks across 31 archetypes and searchable by WATER effects, with Deep Sea Diva co-occurring in 86% of decks (observed; the search route itself is inferred from text).
Combo & Conversion 35 Text gives a body plus a negated revive of a Level 4 or lower WATER from the GY, but no combo boards are supplied, so conversion is text-only inference (inferred).
Resource Economy 50 Mills one card as a cost and returns a body from the GY, a GY-to-field gain with no net draw; roughly neutral to modest (inferred from text).
Effect & Interaction 12 Only a reveal and look at the opponent's hand, which is information rather than negation or removal (verified from text).
Material Utility 55 Level 1 WATER body is a clean Level 1 material for WATER links and synchros; it stays a body when its effects are negated (inferred from text and level/attribute).
Resilience & Flexibility 58 Two effects, each once per turn, one usable from Deck or GY and one on Special Summon, so it has multi-zone use across turns (verified from text).
Deck-Building Efficiency 80 Average 1.24 copies per deck with a maximum of 3, no garnet or lock, and splashable within WATER decks (observed from deck sample, plus text).

Calculation

Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 55, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Present in nearly every sampled deck, so it is reliably accessible in its archetypes
  • Cheap to run: 1 copy typical, no garnet, redundant copies fine
  • Revives a Level 4 or lower WATER from the GY, giving a second body from a dead card

Weaknesses

  • Revived monster has its effects negated, so the revive is only a body
  • No opponent interaction beyond a hand reveal
  • Its value depends on WATER monsters being in the GY and on the Deep Sea shell

Counters / choke points

  • Generic GY-based hand traps or GY-banish effects that stop the Special Summon trigger
  • Negation of the Special Summon trigger

Best use

Level 1 WATER body that mills and revives a Level 4 or lower WATER monster from the GY, negated. Decks: Deep Sea, Icejade, Atlantean, Mermail. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 1 WATER Effect Monster with DEF 500 and no ATK; Special Summon trigger mills the top card and revives a Level 4 or lower WATER from the GY, negated; Hand-reveal effect for WATER monster adds to hand from Deck or GY
  • Observed: Present in 150 sampled decks across 31 archetypes; Deep Sea Diva co-occurs in 86% of decks; Average 1.24 copies per deck
  • Inferred: Searchable through WATER effects (no searcher table supplied); Material value as a Level 1 WATER body; Deck resilience from multiple archetypes
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











https://metaduelist.com/
Top